![]() ![]() It's also compatible with not only Wolfenstein 3D and Spear of Destiny but other games that use its engine such as Blake Stone and Corridor 7.ĬhaosEdit: Another all-in-one editor that edits maps, graphics, and sound. This one does maps, sounds, graphics, music, and even help screens. WDC 1.17.396: The most popular all-in-one editor for Wolfenstein 3D. Overwrite your existing VGA files or otherwise your compiled EXE won't work! VGA Files: Compiling the DOS code requires these special versions of the game's VGA files. SDL Mixer Devel Win32: Required for Wolf4SDLīorland C++ 3.1: The original compiler used to work with the DOS version of Wolfenstein 3D. SDL Devel Win32\MinGW: Required for Wolf4SDL The version posted here includes the MinGW compiler, making it very easy to get started. Wolf4SDL Source Code Repository (Feb 2017)Ĭode::Blocks with MinGW: This is an easy to use, open-source interface that is optimal for working with the SDL version of the Wolfenstein source code. From C++ compilers to map editors to all-in-one tools, you will find it all here. This section contains all the utilities you will need to get started making your own Wolfenstein 3D mods. Home | Wolfenstein 3D | Super Upgrades | Mods | Coding | Utilities | Resources | Links | My Mods | DHW Forum Backtrack back to the exit door and finish the level.ġ) Push the blue wall of the alcove in the very first blue hallway you will face in this floor.Ģ) Push the blue wall of the alcove in the blue hallway having the prison area behind a door at the end of it (You should come back there after getting the gold key in the Secret no.4).ģ) Push the rocky(brown) wall on the right side of the rocky(brown) area.Ĥ) Push the vent wall near the exit door.Wolfenstein 3D Vault - About Wolfenstein 3D Backtrack to the Gold door and collect the awesome goodies (including Treasure, a 1-Up, ammo and health). If you want all Secrets and Treasure, there is a vent wall to the right of the exit door which will reveal the Gold key. Kill all of them (including an SS and an Officer in a health room to the left halfway down the second red hallway) and continue until you get to the exit. Kill them, turn left and be faced with more Guards. Go through the next room and the next door(s), but be careful for the SS starting at I Am Death Incarnate! difficulty.Īt the end of the empty hallway with the SS, open the door to reveal a huge hallway with tons of Guards. Kill them, and take out two Officers in an accessible hallway and two Officers in a hallway blocked by a barrel. Turn right to behold the FINAL alcove hallway. Using you new weapon, continue to the right side of the bend you found and kill the Officers. Continue through the hallways.Īt a bend to go left or right, turn left and kill the Officers until you reach a rocky area with 3 - 8 Guards, 4 Chalices and a Secret containing a First Aid and a Chaingun. There are a lot of Food items in the room. Two sets of alcoves away on the right (from the door) is a Secret with a door needing the Gold key (Gold door.) Enter the door at the end of the hallway and take out the Guards inside. When you get to the second hallway, halfway through is a bend to more alcoves with a door at the end. What you're going to have to do is step in front of each set of alcoves, alert the enemies, step back a little and blow apart the opposition. But on Bring 'Em On! and I Am Death Incarnate! difficulties, there are a LOT of Officers in most of the alcoves. On Can I Play, Daddy? this is practically no problem, as there are not many Officers in the entire alcove-hallway area. Open up the next door, and you'll be faced with a blue hallway with MANY alcoves. There are several ammo clips and a First Aid in the SS' room. Kill one or two and take the later one / two SS with a machine gun dropped by the enemy. Firing / stepping into the room will alert 1 - 3 SS. You can kill them now or later on (now recommended.) Go through the only accessible door and the door to the right. No keys are required to beat the level.ĭuck into the alcove to the left to get two ammo clips before taking out the 1 - 3 Officers behind the columns. There is a gold key in this level but it is only for a secret area. The level consists of practically four areas: the starting area, long blue-walled hallways with many Officers in alcoves, a rocky area where Guards, treasure and a Secret are located and a huge hallway filled with Guards and the occassional SS and Officer. It opens up with 1 - 3 Officers behind columns, 1 of them being alerted immediately starting on the I Am Death Incarnate! difficulty. However, it is not as hard if you know the strategy and take it at an appropriately slow pace. This level is notable for being VERY difficult (for an opening map), containing 137 enemies. Episode 6/Floor 1 is the first level of Wolfenstein 3D episode " Confrontation".
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